Carousing Table

01 Shanghaied! Your character awakens from his latest revel on a ship that has already set sail.

02 -03 Your character parties with a VIP, a dissolute noble, up and coming merchant, or an entertainer of repute.

04-06 Your character gets married while drunk. His spouse is very attractive.

07-09 Your character now owns a blade of exquisite quality and workmanship.

10-13 Your character gets married while drunk his spouse is not the slightest bit attractive.

14-16 Your character awakens with the poxed whore he was warned about last night.

17-18 Your character overhears whispering thieves and gains a lead on a vast sum of wealth.

19-20 Your character wins a ship or deed. The ships crew hasn’t been paid in weeks. The land title is to a large, rundown, possibly haunted, estate.

21-22 Your character pledges his service and eternal friendship to a total stranger.

23 Recruited! Your character gas joined the army.

24-40 Your character has spent half of his earnings on wenches, wine, narcotics, etc.

41-43 Your character has spent all of his earnings on wenches, wine, narcotics, etc.

44-56 Robbed while drunk - lose all your characters treasure and equipment.

57-60 Robbed and beaten while drunken, as above but your character wakes up with a wound.

61-63 Your character now owns a slave or the contract to an indentured servant.

64 Your character wakes up holding a basket. The basket has a baby and a note “Her name is Emily. Be kind to her.”

65-66 Your character drank some bad date wine, and is incapacitated for a week.

67 Your character wakes up to find he is wanted for murder (He’s completely innocent but that’s not the point).

68-69 Your character now owns an exotic mount (camel, elephant, ostrich, llama).

70-72 Your character defeated the town bully, ruffian or #1 bad guy. Everyone in town loves him, except the kin of the man he defeated.

73-74 Your character wakes up in a luxury suite with a beautiful courtesan and twice the money he had last night.

75-76 Your character awakens clutching a note in his hand. The note has a desperate message written on it.

77-79 Your character wakes up in a nobleman’s guestroom and is mistaken for a legendary hero.

80-85 Your character now owns the tavern, wine shop, or brothel he woke up in.

86-96 Your character is incarcerated for drunken hooliganism.

97-99 Your character wakes up with the “mother of all hangovers” but no other ill effects.

100 Last night she was the sexiest wench in the tavern. Your character now wakes to find “she” is really a “he.”